UI/UX & Product Designer · Kathmandu, Nepal · 4+ Years

Namaste 👋 I'm Shankar Shrestha, a UI/UX & Product Designer based in Kathmandu. Give me a messy SaaS dashboard, a dense GIS platform, or an AI tool nobody can explain in one sentence. That's exactly the kind of complexity I enjoy untangling.

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scroll to exploreright now: sketching a new GIS layout

A designer who ships, not just decorates

00 / About
SSKathmandu, Nepal

I'm Shankar, a UI/UX and product designer in Kathmandu. For about four years my job has basically come down to one thing: take something messy and confusing, and turn it into a screen that just makes sense. I've done that for AI products, enterprise tools, GIS platforms, and the design systems that keep busy teams on the same page.

Honestly, the early chaos is my favourite part, when nobody's sure what the thing should even be yet. I sketch and prototype to think it through, sit next to the engineers instead of tossing files over a wall, and actually read the research instead of nodding at it. And if I add motion, it's to make something clearer, not to look flashy.

Hands-on experience across
SaaS ProductMobile ApplicationWeb-based ApplicationResponsive WebsiteAIEnterpriseGISDesign Systems
Craft
ResearchWireframingPrototypingInteraction
Works with
StakeholdersProject ManagersDevelopers & QADesign teamClients
The method

My product design & UI/UX process

02 / Process

Four phases, always in this order, from a messy brief to a shipped product people can actually use without a manual.

Phase / 01

Understand & Research

Before I open Figma, I sit inside the problem: business goals, user interviews, competitor reviews, edge cases, and the constraint nobody wants to say out loud in the kickoff call.

Phase / 02

Define & Architect

Then I map the structure: user flows, information architecture, content hierarchy. This is where a pile of requirements turns into a plan someone could actually build from.

Phase / 03

Wireframe & Design

Rapid low-fidelity sketches first, to get the logic right cheaply. Then high-fidelity UI, components, tokens and rules other screens can reuse and trust.

Phase / 04

Prototype & Hand Over

Interactive prototypes to test the real feel of it, a round of tightening based on what breaks, then a clean, documented hand-over so engineering never has to guess.

Four years, four teams

03 / Experience

A quick scroll through where I've worked. Tap any role to see what I actually did there.

100%
Career timeline
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Open to the next role
Available for new work

Let's build something
worth remembering.

I'm open to product design roles and a handful of select collaborations. If you're building something ambitious, especially the kind of problem nobody has fully cracked yet, that's exactly where I do my best work. Drop me a line and let's talk.